using UnrealBuildTool; public class Simulore_TirsovaEditorTarget : TargetRules { public Simulore_TirsovaEditorTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Editor; ExtraModuleNames.Add("Simulore_Tirsova"); } }