generated from Basemash_UE/UE_Template
adittion of power calculation for shot distance and power UI
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parent
a15d714566
commit
3b960967c4
54 changed files with 4164 additions and 26 deletions
12
Source/PSC_SharkTable.Target.cs
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12
Source/PSC_SharkTable.Target.cs
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using UnrealBuildTool;
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public class PSC_SharkTableTarget : TargetRules
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{
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public PSC_SharkTableTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Game;
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ExtraModuleNames.Add("PSC_SharkTable");
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}
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}
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10
Source/PSC_SharkTable/PSC_SharkTable.Build.cs
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10
Source/PSC_SharkTable/PSC_SharkTable.Build.cs
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using UnrealBuildTool;
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public class PSC_SharkTable : ModuleRules
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{
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public PSC_SharkTable(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.Add("Core");
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}
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}
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4
Source/PSC_SharkTable/PSC_SharkTable.cpp
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4
Source/PSC_SharkTable/PSC_SharkTable.cpp
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#include "CoreTypes.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, PSC_SharkTable, "PSC_SharkTable");
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12
Source/PSC_SharkTableEditor.Target.cs
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12
Source/PSC_SharkTableEditor.Target.cs
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using UnrealBuildTool;
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public class PSC_SharkTableEditorTarget : TargetRules
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{
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public PSC_SharkTableEditorTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Editor;
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ExtraModuleNames.Add("PSC_SharkTable");
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}
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}
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