adittion of power calculation for shot distance and power UI

This commit is contained in:
DjordjeIlic 2026-06-08 16:59:05 +02:00
parent a15d714566
commit 3b960967c4
54 changed files with 4164 additions and 26 deletions

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using UnrealBuildTool;
public class PSC_SharkTableTarget : TargetRules
{
public PSC_SharkTableTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Game;
ExtraModuleNames.Add("PSC_SharkTable");
}
}

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using UnrealBuildTool;
public class PSC_SharkTable : ModuleRules
{
public PSC_SharkTable(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.Add("Core");
}
}

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#include "CoreTypes.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, PSC_SharkTable, "PSC_SharkTable");

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using UnrealBuildTool;
public class PSC_SharkTableEditorTarget : TargetRules
{
public PSC_SharkTableEditorTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Editor;
ExtraModuleNames.Add("PSC_SharkTable");
}
}