using UnrealBuildTool; public class PSC_SharkTableTarget : TargetRules { public PSC_SharkTableTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Game; ExtraModuleNames.Add("PSC_SharkTable"); } }