using UnrealBuildTool; public class PSC_SharkTableEditorTarget : TargetRules { public PSC_SharkTableEditorTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Editor; ExtraModuleNames.Add("PSC_SharkTable"); } }