generated from Basemash_UE/UE_Template
Initial Commit
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1413 changed files with 6375 additions and 0 deletions
9
Config/DefaultEditor.ini
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9
Config/DefaultEditor.ini
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332
Config/DefaultEngine - Backup.ini
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332
Config/DefaultEngine - Backup.ini
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_AEC_CollabBP",NewGameName="/Script/Simulore_Tirsova")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_AEC_CollabBP",NewGameName="/Script/Simulore_Tirsova")
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/MyProject3")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/MyProject3")
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ArchVis/SampleScene/SampleLevel.SampleLevel
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GameDefaultMap=/Game/CollaborativeViewer/Maps/LoginLevel.LoginLevel
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GlobalDefaultGameMode=/Game/CollaborativeViewer/Blueprints/GameMode/BP_CollaborativeViewer_GameMode.BP_CollaborativeViewer_GameMode_C
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GameInstanceClass=/Game/CollaborativeViewer/Blueprints/GameInstance/BP_CollaborativeViewer_GameInstance.BP_CollaborativeViewer_GameInstance_C
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Annotation")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="AnnotationStroke")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="SnapShot")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="DimenssionTool")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Gizmo")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Xrayed")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI_Interact")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="UI_A")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/Engine.RendererSettings]
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r.CustomDepth=3
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r.Mobile.UseHWsRGBEncoding=True
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r.AllowStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseDefault
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=True
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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bTickPhysicsAsync=True
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[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
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IconModelPath=(Path="")
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IconPortalPath=(Path="")
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[/Script/OculusHMD.OculusHMDRuntimeSettings]
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bAutoEnabled=False
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[/Script/Engine.AudioSettings]
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MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
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VoiPSampleRate=Normal24000Hz
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[Voice]
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bEnabled=true
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[OnlineSubsystem]
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DefaultPlatformService=Null
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bHasVoiceEnabled=true
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[/Script/Engine.Player]
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ConfiguredInternetSpeed=200000
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ConfiguredLanSpeed=200000
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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MaxClientRate=200000
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MaxInternetClientRate=200000
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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PackageName=com.epicgames.[PROJECT]
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StoreVersion=1
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StoreVersionOffsetArm64=0
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StoreVersionOffsetX8664=0
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ApplicationDisplayName=
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VersionDisplayName=1.0
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MinSDKVersion=26
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TargetSDKVersion=34
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InstallLocation=InternalOnly
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bEnableLint=False
|
||||||
|
bPackageDataInsideApk=False
|
||||||
|
bCreateAllPlatformsInstall=False
|
||||||
|
bDisableVerifyOBBOnStartUp=False
|
||||||
|
bForceSmallOBBFiles=False
|
||||||
|
bAllowLargeOBBFiles=False
|
||||||
|
bAllowPatchOBBFile=False
|
||||||
|
bAllowOverflowOBBFiles=False
|
||||||
|
bDontBundleLibrariesInAPK=False
|
||||||
|
bUseExternalFilesDir=False
|
||||||
|
bPublicLogFiles=True
|
||||||
|
Orientation=SensorLandscape
|
||||||
|
MinAspectRatio=0.000000
|
||||||
|
MaxAspectRatio=2.100000
|
||||||
|
bUseDisplayCutout=False
|
||||||
|
RoundedEdgeSafeZone=None
|
||||||
|
bAllowResizing=False
|
||||||
|
bSupportSizeChanges=False
|
||||||
|
bRestoreNotificationsOnReboot=False
|
||||||
|
bFullScreen=True
|
||||||
|
bEnableNewKeyboard=True
|
||||||
|
DepthBufferPreference=Default
|
||||||
|
bValidateTextureFormats=True
|
||||||
|
bForceCompressNativeLibs=False
|
||||||
|
bEnableAdvancedBinaryCompression=False
|
||||||
|
bEnableBundle=False
|
||||||
|
bEnableUniversalAPK=True
|
||||||
|
bBundleABISplit=True
|
||||||
|
bBundleLanguageSplit=True
|
||||||
|
bBundleDensitySplit=True
|
||||||
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
|
||||||
|
ExtraActivitySettings=
|
||||||
|
bAndroidVoiceEnabled=False
|
||||||
|
bRecordPermissionAtStartupEnabled=False
|
||||||
|
bEnableMulticastSupport=False
|
||||||
|
bPackageForMetaQuest=True
|
||||||
|
bRemoveOSIG=False
|
||||||
|
KeyStore=UE.keystore
|
||||||
|
KeyAlias=DistroKey
|
||||||
|
KeyStorePassword=codesigner
|
||||||
|
KeyPassword=
|
||||||
|
DebugKeyStore=
|
||||||
|
DebugKeyAlias=
|
||||||
|
DebugKeyStorePassword=
|
||||||
|
DebugKeyPassword=
|
||||||
|
bBuildForArm64=True
|
||||||
|
bBuildForX8664=False
|
||||||
|
bBuildForES31=False
|
||||||
|
bSupportsVulkan=True
|
||||||
|
bSupportsVulkanSM5=False
|
||||||
|
DebugVulkanLayerDirectory=(Path="")
|
||||||
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||||
|
bForceEmulatorProfileSelectionInNonShippingBuilds=True
|
||||||
|
bDetectVulkanByDefault=True
|
||||||
|
bBuildWithHiddenSymbolVisibility=True
|
||||||
|
bCompressDebugSymbols=True
|
||||||
|
bDisableStackProtector=False
|
||||||
|
bDisableLibCppSharedDependencyValidation=False
|
||||||
|
bSaveSymbols=False
|
||||||
|
bStripShaderReflection=True
|
||||||
|
bEnableGooglePlaySupport=False
|
||||||
|
RequestCodeForPlayGamesActivities=80002
|
||||||
|
PlayGamesClientId=
|
||||||
|
bForceRefreshToken=False
|
||||||
|
GamesAppID=
|
||||||
|
bSupportAdMob=True
|
||||||
|
AdMobAppID=
|
||||||
|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
||||||
|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
||||||
|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
||||||
|
AdMobAdUnitID=
|
||||||
|
GooglePlayLicenseKey=
|
||||||
|
GCMClientSenderID=
|
||||||
|
bShowLaunchImage=True
|
||||||
|
bAllowIMU=False
|
||||||
|
bAllowControllers=True
|
||||||
|
bBlockAndroidKeysOnControllers=False
|
||||||
|
bControllersBlockDeviceFeedback=False
|
||||||
|
AudioSampleRate=44100
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=4
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=0
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
AndroidGraphicsDebugger=None
|
||||||
|
MaliGraphicsDebuggerPath=(Path="")
|
||||||
|
bEnableMaliPerfCounters=False
|
||||||
|
bMultiTargetFormat_ETC2=True
|
||||||
|
bMultiTargetFormat_DXT=True
|
||||||
|
bMultiTargetFormat_ASTC=True
|
||||||
|
TextureFormatPriority_ETC2=0.200000
|
||||||
|
TextureFormatPriority_DXT=0.600000
|
||||||
|
TextureFormatPriority_ASTC=0.900000
|
||||||
|
bASTCUseRDO=False
|
||||||
|
SDKAPILevelOverride=
|
||||||
|
NDKAPILevelOverride=
|
||||||
|
BuildToolsOverride=
|
||||||
|
bStreamLandscapeMeshLODs=False
|
||||||
|
bEnableDomStorage=False
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=4291EFE74A3323DD6920A6A29FFB8309
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
385
Config/DefaultEngine.ini
Normal file
385
Config/DefaultEngine.ini
Normal file
|
|
@ -0,0 +1,385 @@
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_AEC_CollabBP",NewGameName="/Script/Simulore_Tirsova")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_AEC_CollabBP",NewGameName="/Script/Simulore_Tirsova")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/MyProject3")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/MyProject3")
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Maximum
|
||||||
|
AppliedDefaultGraphicsPerformance=Maximum
|
||||||
|
|
||||||
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
|
EditorStartupMap=/Game/ArchVis/SampleScene/SampleLevel.SampleLevel
|
||||||
|
GameDefaultMap=/Game/CollaborativeViewer/Maps/LoginLevel.LoginLevel
|
||||||
|
GlobalDefaultGameMode=/Game/CollaborativeViewer/Blueprints/GameMode/BP_CollaborativeViewer_GameMode.BP_CollaborativeViewer_GameMode_C
|
||||||
|
GameInstanceClass=/Game/CollaborativeViewer/Blueprints/GameInstance/BP_CollaborativeViewer_GameInstance.BP_CollaborativeViewer_GameInstance_C
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Annotation")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="AnnotationStroke")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="SnapShot")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="DimenssionTool")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Gizmo")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Xrayed")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI_Interact")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="UI_A")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
|
[/Script/Engine.RendererSettings]
|
||||||
|
r.CustomDepth=3
|
||||||
|
r.Mobile.UseHWsRGBEncoding=True
|
||||||
|
r.AllowStaticLighting=False
|
||||||
|
|
||||||
|
r.GenerateMeshDistanceFields=True
|
||||||
|
r.DynamicGlobalIlluminationMethod=1
|
||||||
|
|
||||||
|
r.ReflectionMethod=1
|
||||||
|
|
||||||
|
r.SkinCache.CompileShaders=True
|
||||||
|
|
||||||
|
r.RayTracing=True
|
||||||
|
|
||||||
|
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||||
|
|
||||||
|
r.Substrate=True
|
||||||
|
|
||||||
|
r.Substrate.ProjectGBufferFormat=0
|
||||||
|
|
||||||
|
r.Shadow.Virtual.Enable=1
|
||||||
|
r.ShaderPipelineCache.Enabled=1
|
||||||
|
r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=800
|
||||||
|
r.RayTracing.UseReferenceBasedResidency=1
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
|
||||||
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||||
|
|
||||||
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||||
|
r.DefaultFeature.AutoExposure=True
|
||||||
|
r.PathTracing=False
|
||||||
|
r.DefaultFeature.MotionBlur=False
|
||||||
|
|
||||||
|
[/Script/Engine.PhysicsSettings]
|
||||||
|
DefaultGravityZ=-980.000000
|
||||||
|
DefaultTerminalVelocity=4000.000000
|
||||||
|
DefaultFluidFriction=0.300000
|
||||||
|
SimulateScratchMemorySize=262144
|
||||||
|
RagdollAggregateThreshold=4
|
||||||
|
TriangleMeshTriangleMinAreaThreshold=5.000000
|
||||||
|
bEnableShapeSharing=False
|
||||||
|
bEnablePCM=True
|
||||||
|
bEnableStabilization=False
|
||||||
|
bWarnMissingLocks=True
|
||||||
|
bEnable2DPhysics=False
|
||||||
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||||
|
LockedAxis=Invalid
|
||||||
|
DefaultDegreesOfFreedom=Full3D
|
||||||
|
BounceThresholdVelocity=200.000000
|
||||||
|
FrictionCombineMode=Average
|
||||||
|
RestitutionCombineMode=Average
|
||||||
|
MaxAngularVelocity=3600.000000
|
||||||
|
MaxDepenetrationVelocity=0.000000
|
||||||
|
ContactOffsetMultiplier=0.020000
|
||||||
|
MinContactOffset=2.000000
|
||||||
|
MaxContactOffset=8.000000
|
||||||
|
bSimulateSkeletalMeshOnDedicatedServer=True
|
||||||
|
DefaultShapeComplexity=CTF_UseComplexAsSimple
|
||||||
|
bDefaultHasComplexCollision=True
|
||||||
|
bSuppressFaceRemapTable=False
|
||||||
|
bSupportUVFromHitResults=False
|
||||||
|
bDisableActiveActors=False
|
||||||
|
bDisableKinematicStaticPairs=False
|
||||||
|
bDisableKinematicKinematicPairs=False
|
||||||
|
bDisableCCD=False
|
||||||
|
bEnableEnhancedDeterminism=False
|
||||||
|
AnimPhysicsMinDeltaTime=0.000000
|
||||||
|
bSimulateAnimPhysicsAfterReset=False
|
||||||
|
MaxPhysicsDeltaTime=0.033333
|
||||||
|
bSubstepping=False
|
||||||
|
bSubsteppingAsync=True
|
||||||
|
MaxSubstepDeltaTime=0.016667
|
||||||
|
MaxSubsteps=6
|
||||||
|
SyncSceneSmoothingFactor=0.000000
|
||||||
|
InitialAverageFrameRate=0.016667
|
||||||
|
PhysXTreeRebuildRate=10
|
||||||
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
||||||
|
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||||
|
bTickPhysicsAsync=True
|
||||||
|
|
||||||
|
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
|
||||||
|
IconModelPath=(Path="")
|
||||||
|
IconPortalPath=(Path="")
|
||||||
|
|
||||||
|
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
||||||
|
bAutoEnabled=False
|
||||||
|
|
||||||
|
[/Script/Engine.AudioSettings]
|
||||||
|
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
|
||||||
|
VoiPSampleRate=Normal24000Hz
|
||||||
|
|
||||||
|
[Voice]
|
||||||
|
bEnabled=true
|
||||||
|
|
||||||
|
[OnlineSubsystem]
|
||||||
|
DefaultPlatformService=Null
|
||||||
|
bHasVoiceEnabled=true
|
||||||
|
|
||||||
|
[/Script/Engine.Player]
|
||||||
|
ConfiguredInternetSpeed=200000
|
||||||
|
ConfiguredLanSpeed=200000
|
||||||
|
|
||||||
|
[/Script/OnlineSubsystemUtils.IpNetDriver]
|
||||||
|
MaxClientRate=200000
|
||||||
|
MaxInternetClientRate=200000
|
||||||
|
|
||||||
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||||
|
PackageName=com.epicgames.[PROJECT]
|
||||||
|
StoreVersion=1
|
||||||
|
StoreVersionOffsetArm64=0
|
||||||
|
StoreVersionOffsetX8664=0
|
||||||
|
ApplicationDisplayName=
|
||||||
|
VersionDisplayName=1.0
|
||||||
|
MinSDKVersion=26
|
||||||
|
TargetSDKVersion=34
|
||||||
|
InstallLocation=InternalOnly
|
||||||
|
bEnableLint=False
|
||||||
|
bPackageDataInsideApk=False
|
||||||
|
bCreateAllPlatformsInstall=False
|
||||||
|
bDisableVerifyOBBOnStartUp=False
|
||||||
|
bForceSmallOBBFiles=False
|
||||||
|
bAllowLargeOBBFiles=False
|
||||||
|
bAllowPatchOBBFile=False
|
||||||
|
bAllowOverflowOBBFiles=False
|
||||||
|
bDontBundleLibrariesInAPK=False
|
||||||
|
bUseExternalFilesDir=False
|
||||||
|
bPublicLogFiles=True
|
||||||
|
Orientation=SensorLandscape
|
||||||
|
MinAspectRatio=0.000000
|
||||||
|
MaxAspectRatio=2.100000
|
||||||
|
bUseDisplayCutout=False
|
||||||
|
RoundedEdgeSafeZone=None
|
||||||
|
bAllowResizing=False
|
||||||
|
bSupportSizeChanges=False
|
||||||
|
bRestoreNotificationsOnReboot=False
|
||||||
|
bFullScreen=True
|
||||||
|
bEnableNewKeyboard=True
|
||||||
|
DepthBufferPreference=Default
|
||||||
|
bValidateTextureFormats=True
|
||||||
|
bForceCompressNativeLibs=False
|
||||||
|
bEnableAdvancedBinaryCompression=False
|
||||||
|
bEnableBundle=False
|
||||||
|
bEnableUniversalAPK=True
|
||||||
|
bBundleABISplit=True
|
||||||
|
bBundleLanguageSplit=True
|
||||||
|
bBundleDensitySplit=True
|
||||||
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
|
||||||
|
ExtraActivitySettings=
|
||||||
|
bAndroidVoiceEnabled=False
|
||||||
|
bRecordPermissionAtStartupEnabled=False
|
||||||
|
bEnableMulticastSupport=False
|
||||||
|
bPackageForMetaQuest=True
|
||||||
|
bRemoveOSIG=False
|
||||||
|
KeyStore=UE.keystore
|
||||||
|
KeyAlias=DistroKey
|
||||||
|
KeyStorePassword=codesigner
|
||||||
|
KeyPassword=
|
||||||
|
DebugKeyStore=
|
||||||
|
DebugKeyAlias=
|
||||||
|
DebugKeyStorePassword=
|
||||||
|
DebugKeyPassword=
|
||||||
|
bBuildForArm64=True
|
||||||
|
bBuildForX8664=False
|
||||||
|
bBuildForES31=False
|
||||||
|
bSupportsVulkan=True
|
||||||
|
bSupportsVulkanSM5=False
|
||||||
|
DebugVulkanLayerDirectory=(Path="")
|
||||||
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||||
|
bForceEmulatorProfileSelectionInNonShippingBuilds=True
|
||||||
|
bDetectVulkanByDefault=True
|
||||||
|
bBuildWithHiddenSymbolVisibility=True
|
||||||
|
bCompressDebugSymbols=True
|
||||||
|
bDisableStackProtector=False
|
||||||
|
bDisableLibCppSharedDependencyValidation=False
|
||||||
|
bSaveSymbols=False
|
||||||
|
bStripShaderReflection=True
|
||||||
|
bEnableGooglePlaySupport=False
|
||||||
|
RequestCodeForPlayGamesActivities=80002
|
||||||
|
PlayGamesClientId=
|
||||||
|
bForceRefreshToken=False
|
||||||
|
GamesAppID=
|
||||||
|
bSupportAdMob=True
|
||||||
|
AdMobAppID=
|
||||||
|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
||||||
|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
||||||
|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
||||||
|
AdMobAdUnitID=
|
||||||
|
GooglePlayLicenseKey=
|
||||||
|
GCMClientSenderID=
|
||||||
|
bShowLaunchImage=True
|
||||||
|
bAllowIMU=False
|
||||||
|
bAllowControllers=True
|
||||||
|
bBlockAndroidKeysOnControllers=False
|
||||||
|
bControllersBlockDeviceFeedback=False
|
||||||
|
AudioSampleRate=44100
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=4
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=0
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
AndroidGraphicsDebugger=None
|
||||||
|
MaliGraphicsDebuggerPath=(Path="")
|
||||||
|
bEnableMaliPerfCounters=False
|
||||||
|
bMultiTargetFormat_ETC2=True
|
||||||
|
bMultiTargetFormat_DXT=True
|
||||||
|
bMultiTargetFormat_ASTC=True
|
||||||
|
TextureFormatPriority_ETC2=0.200000
|
||||||
|
TextureFormatPriority_DXT=0.600000
|
||||||
|
TextureFormatPriority_ASTC=0.900000
|
||||||
|
bASTCUseRDO=False
|
||||||
|
SDKAPILevelOverride=
|
||||||
|
NDKAPILevelOverride=
|
||||||
|
BuildToolsOverride=
|
||||||
|
bStreamLandscapeMeshLODs=False
|
||||||
|
bEnableDomStorage=False
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=4291EFE74A3323DD6920A6A29FFB8309
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[ConsoleVariables]
|
||||||
|
r.ShaderPipelineCache.Enabled=1
|
||||||
|
r.ShaderPipelineCache.StartupPrecompile=1
|
||||||
|
r.ShaderPipelineCache.BatchSize=50
|
||||||
|
r.Shadow.Virtual.MaxPhysicalPages=4096
|
||||||
|
r.ShaderPipelineCache.LogPSO=1
|
||||||
|
r.ShaderPipelineCache.SaveBoundPSOLog=1
|
||||||
|
|
||||||
|
; --- Shader Pipeline Cache (ostaje u ConsoleVariables) ---
|
||||||
|
|
||||||
|
[SystemSettings]
|
||||||
|
; --- Shadows (High) ---
|
||||||
|
r.Shadow.MaxResolution=512
|
||||||
|
r.Shadow.MaxCSMResolution=1024
|
||||||
|
r.Shadow.CSM.MaxCascades=1
|
||||||
|
r.Shadow.RadiusThreshold=0.03
|
||||||
|
r.Shadow.Virtual.SMRT.RayCountLocal=4
|
||||||
|
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
|
||||||
|
r.Shadow.Virtual.SMRT.RayCountDirectional=4
|
||||||
|
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
|
||||||
|
r.Shadow.Virtual.AllowScreenOverflowMessages=0
|
||||||
|
|
||||||
|
; --- Lumen GI & Reflections (Epic - ostavljeno) ---
|
||||||
|
r.Lumen.ScreenProbeGather.DownsampleFactor=8
|
||||||
|
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
|
||||||
|
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=0.5
|
||||||
|
r.Lumen.ScreenProbeGather.ScreenSpacePass.HalfRes=1
|
||||||
|
r.Lumen.Reflections.ScreenSpacePass.HalfRes=1
|
||||||
|
r.Lumen.Reflections.MaxRoughnessToTrace=0.4
|
||||||
|
r.Lumen.Reflections.ScreenSpacePass=1
|
||||||
|
r.LumenScene.Radiosity.HalfRes=1
|
||||||
|
|
||||||
|
; --- DLSS & Resolution ---
|
||||||
|
r.ScreenPercentage=58
|
||||||
|
r.NGX.DLSS.Enable=1
|
||||||
|
|
||||||
|
; --- Rendering Quality ---
|
||||||
|
r.MaxAnisotropy=16
|
||||||
|
r.SSR.Quality=2
|
||||||
|
r.BloomQuality=4
|
||||||
|
r.MotionBlurQuality=0
|
||||||
|
r.AmbientOcclusionLevels=1
|
||||||
|
r.Tonemapper.Quality=0
|
||||||
|
|
||||||
|
; --- Foliage (High) ---
|
||||||
|
foliage.MinimumScreenSize=0.001
|
||||||
|
foliage.LODDistanceScale=0.8
|
||||||
|
|
||||||
|
|
||||||
93
Config/DefaultGame.ini
Normal file
93
Config/DefaultGame.ini
Normal file
|
|
@ -0,0 +1,93 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=9C78A47B492F937860247DB060781278
|
||||||
|
bStartInVR=False
|
||||||
|
|
||||||
|
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||||
|
Build=IfProjectHasCode
|
||||||
|
BuildConfiguration=PPBC_Shipping
|
||||||
|
BuildTarget=Simulore_Tirsova
|
||||||
|
StagingDirectory=(Path="")
|
||||||
|
FullRebuild=False
|
||||||
|
ForDistribution=False
|
||||||
|
IncludeDebugFiles=False
|
||||||
|
BlueprintNativizationMethod=Disabled
|
||||||
|
bIncludeNativizedAssetsInProjectGeneration=False
|
||||||
|
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||||
|
UsePakFile=True
|
||||||
|
bUseIoStore=False
|
||||||
|
bUseZenStore=False
|
||||||
|
bMakeBinaryConfig=False
|
||||||
|
bGenerateChunks=False
|
||||||
|
bGenerateNoChunks=False
|
||||||
|
bChunkHardReferencesOnly=False
|
||||||
|
bForceOneChunkPerFile=False
|
||||||
|
MaxChunkSize=0
|
||||||
|
bBuildHttpChunkInstallData=False
|
||||||
|
HttpChunkInstallDataDirectory=(Path="")
|
||||||
|
bCompressed=True
|
||||||
|
PakFileCompressionFormats=Oodle
|
||||||
|
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||||
|
PakFileAdditionalCompressionOptions=-compressionblocksize=256KB -asynccompression
|
||||||
|
PakFileCompressionMethod=Kraken
|
||||||
|
PakFileCompressionLevel_DebugDevelopment=3
|
||||||
|
PakFileCompressionLevel_TestShipping=5
|
||||||
|
PakFileCompressionLevel_Distribution=7
|
||||||
|
HttpChunkInstallDataVersion=
|
||||||
|
IncludePrerequisites=True
|
||||||
|
IncludeAppLocalPrerequisites=False
|
||||||
|
bShareMaterialShaderCode=True
|
||||||
|
bDeterministicShaderCodeOrder=False
|
||||||
|
bSharedMaterialNativeLibraries=True
|
||||||
|
ApplocalPrerequisitesDirectory=(Path="")
|
||||||
|
IncludeCrashReporter=False
|
||||||
|
InternationalizationPreset=English
|
||||||
|
-CulturesToStage=en
|
||||||
|
+CulturesToStage=en
|
||||||
|
LocalizationTargetCatchAllChunkId=0
|
||||||
|
bCookAll=False
|
||||||
|
bCookMapsOnly=False
|
||||||
|
bSkipEditorContent=False
|
||||||
|
bSkipMovies=False
|
||||||
|
-IniKeyDenylist=KeyStorePassword
|
||||||
|
-IniKeyDenylist=KeyPassword
|
||||||
|
-IniKeyDenylist=rsa.privateexp
|
||||||
|
-IniKeyDenylist=rsa.modulus
|
||||||
|
-IniKeyDenylist=rsa.publicexp
|
||||||
|
-IniKeyDenylist=aes.key
|
||||||
|
-IniKeyDenylist=SigningPublicExponent
|
||||||
|
-IniKeyDenylist=SigningModulus
|
||||||
|
-IniKeyDenylist=SigningPrivateExponent
|
||||||
|
-IniKeyDenylist=EncryptionKey
|
||||||
|
-IniKeyDenylist=IniKeyDenylist
|
||||||
|
-IniKeyDenylist=IniSectionDenylist
|
||||||
|
+IniKeyDenylist=KeyStorePassword
|
||||||
|
+IniKeyDenylist=KeyPassword
|
||||||
|
+IniKeyDenylist=rsa.privateexp
|
||||||
|
+IniKeyDenylist=rsa.modulus
|
||||||
|
+IniKeyDenylist=rsa.publicexp
|
||||||
|
+IniKeyDenylist=aes.key
|
||||||
|
+IniKeyDenylist=SigningPublicExponent
|
||||||
|
+IniKeyDenylist=SigningModulus
|
||||||
|
+IniKeyDenylist=SigningPrivateExponent
|
||||||
|
+IniKeyDenylist=EncryptionKey
|
||||||
|
+IniKeyDenylist=IniKeyDenylist
|
||||||
|
+IniKeyDenylist=IniSectionDenylist
|
||||||
|
+MapsToCook=(FilePath="/Game/ArchVis/SampleScene/SampleLevel")
|
||||||
|
+MapsToCook=(FilePath="/Game/CollaborativeViewer/Maps/LoginLevel")
|
||||||
|
+DirectoriesToAlwaysCook=(Path="/DatasmithRuntime/Materials")
|
||||||
|
|
||||||
|
[/Script/Engine.GameSession]
|
||||||
|
bRequiresPushToTalk=false
|
||||||
|
|
||||||
|
[/Script/Engine.GameNetworkManager]
|
||||||
|
TotalNetBandwidth=200000
|
||||||
|
MaxDynamicBandwidth=40000
|
||||||
|
MinDynamicBandwidth=20000
|
||||||
|
|
||||||
|
[Staging]
|
||||||
|
+AllowedConfigFiles=Simulore_Tirsova/Config/config.ini
|
||||||
|
+DisallowedConfigFiles=Simulore_Tirsova/Config/DefaultEngine - Backup.ini
|
||||||
|
|
||||||
5
Config/DefaultGameUserSettings.ini
Normal file
5
Config/DefaultGameUserSettings.ini
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
[ScalabilityGroups]
|
||||||
|
sg.ShadowQuality=3
|
||||||
|
sg.FoliageQuality=3
|
||||||
|
sg.EffectsQuality=3
|
||||||
|
sg.PostProcessQuality=3
|
||||||
162
Config/DefaultInput.ini
Normal file
162
Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,162 @@
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftManipulationXGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftManipulationYGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftManipulationZGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftNavigationXGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftNavigationYGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_LeftNavigationZGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightManipulationXGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightManipulationYGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightManipulationZGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightNavigationXGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightNavigationYGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="WindowsSpatialInput_RightNavigationZGesture",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=100.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bEnableInputDeviceSubsystem=True
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bEnableDynamicComponentInputBinding=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=True
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Game/CollaborativeViewer/Blueprints/Pawn/Touch/TouchInterface.TouchInterface
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
|
[/Script/OpenXRInput.OpenXRInputSettings]
|
||||||
|
MappableInputConfig=/Game/CollaborativeViewer/Input/PMI_CollabTemplate.PMI_CollabTemplate
|
||||||
|
|
||||||
8
Config/IOS/IOSEngine.ini
Normal file
8
Config/IOS/IOSEngine.ini
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||||
|
;AudioSampleRate=48000
|
||||||
|
AudioMaxChannels=16
|
||||||
|
;AudioCallbackBufferFrameSize=1024
|
||||||
|
;AudioNumBuffersToEnqueue=2
|
||||||
|
;AudioNumSourceWorkers=0
|
||||||
|
[OnlineSubsystem]
|
||||||
|
DefaultPlatformService=Null
|
||||||
200
Config/config.ini
Normal file
200
Config/config.ini
Normal file
|
|
@ -0,0 +1,200 @@
|
||||||
|
[InputSettings]
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=100.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bDefaultViewportMouseLock=False
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=True
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="PushAndPull",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)
|
||||||
|
+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
|
||||||
|
+ActionMappings=(ActionName="FlyMode",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=One)
|
||||||
|
+ActionMappings=(ActionName="WalkMode",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two)
|
||||||
|
+ActionMappings=(ActionName="OrbitMode",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three)
|
||||||
|
+ActionMappings=(ActionName="VRMode",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Four)
|
||||||
|
+ActionMappings=(ActionName="ResetLocationL",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_Grip1)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
|
||||||
|
+ActionMappings=(ActionName="Bookmark_9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
|
||||||
|
+ActionMappings=(ActionName="OpenContextualMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||||
|
+ActionMappings=(ActionName="OrbitAroundObject",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||||
|
+ActionMappings=(ActionName="OrbitZoomOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
|
||||||
|
+ActionMappings=(ActionName="OrbitZoomIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
|
||||||
|
+ActionMappings=(ActionName="ShootLaser",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||||
|
+ActionMappings=(ActionName="RotateView",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||||
|
+ActionMappings=(ActionName="SetPointOfinterest",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
||||||
|
+ActionMappings=(ActionName="LockToAxis",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Thumbstick_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_X)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_A_Click)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_X_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Y_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_B_Click)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Menu_Click)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trackpad_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trackpad_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trackpad_X)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Thumbstick_X)
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Trigger_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Thumbstick_Y)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_L_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_X)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trackpad_X)
|
||||||
|
+ActionMappings=(ActionName="ThumbStick_R_X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Thumbstick_X)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_A_Click)
|
||||||
|
+ActionMappings=(ActionName="ShowContextualMenu_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_A_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_L",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_B_Click)
|
||||||
|
+ActionMappings=(ActionName="VR_Teleport_R",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_B_Click)
|
||||||
|
+AxisMappings=(AxisName="WalkForward",Scale=1.000000,Key=W)
|
||||||
|
+AxisMappings=(AxisName="WalkRight",Scale=1.000000,Key=D)
|
||||||
|
+AxisMappings=(AxisName="WalkForward",Scale=-1.000000,Key=S)
|
||||||
|
+AxisMappings=(AxisName="WalkRight",Scale=-1.000000,Key=A)
|
||||||
|
+AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=MouseY)
|
||||||
|
+AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=MouseX)
|
||||||
|
+AxisMappings=(AxisName="FlyUp",Scale=1.000000,Key=E)
|
||||||
|
+AxisMappings=(AxisName="FlyUp",Scale=-1.000000,Key=Q)
|
||||||
|
+AxisMappings=(AxisName="WalkForward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||||
|
+AxisMappings=(AxisName="WalkRight",Scale=1.000000,Key=Gamepad_LeftX)
|
||||||
|
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=Gamepad_RightY)
|
||||||
|
+AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=Gamepad_RightX)
|
||||||
|
+AxisMappings=(AxisName="pinch",Scale=1.000000,Key=Gesture_Pinch)
|
||||||
|
+AxisMappings=(AxisName="WalkForward",Scale=1.000000,Key=Up)
|
||||||
|
+AxisMappings=(AxisName="WalkForward",Scale=-1.000000,Key=Down)
|
||||||
|
+AxisMappings=(AxisName="WalkRight",Scale=1.000000,Key=Right)
|
||||||
|
+AxisMappings=(AxisName="WalkRight",Scale=-1.000000,Key=Left)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_X",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_X",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_Y",Scale=-1.000000,Key=OculusTouch_Left_Thumbstick_Y)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_Y",Scale=-1.000000,Key=OculusTouch_Right_Thumbstick_Y)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_X",Scale=1.000000,Key=Vive_Left_Trackpad_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_X",Scale=1.000000,Key=Vive_Right_Trackpad_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_Y",Scale=-1.000000,Key=Vive_Left_Trackpad_Y)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_Y",Scale=-1.000000,Key=Vive_Right_Trackpad_Y)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_X",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_X",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_L_Y",Scale=-1.000000,Key=ValveIndex_Left_Thumbstick_Y)
|
||||||
|
+AxisMappings=(AxisName="ThumbStick_R_Y",Scale=-1.000000,Key=ValveIndex_Right_Thumbstick_Y)
|
||||||
|
DefaultTouchInterface=/Game/CollaborativeViewer/Blueprints/Pawn/Touch/TouchInterface.TouchInterface
|
||||||
|
ConsoleKey=None
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
|
[Redirects]
|
||||||
|
GameName=TP_CollaborativeBP
|
||||||
|
|
||||||
|
[AdditionalFilesToAdd]
|
||||||
|
+Files=Templates/Simulore_Tirsova/Content/*.*
|
||||||
BIN
Content/ArchVis/SampleScene/Building/Materials/Aluminum.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Aluminum.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Emmissive.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Emmissive.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass1.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass1_Inst.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass1_Inst.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MF_GlassRandom.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MF_GlassRandom.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassRails.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassRails.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls_Inst.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls_Inst.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls_Inst1.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/MI_GlassWalls_Inst1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/M_Glass.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/GlassMaterial/M_Glass.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_1.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_1_Inst.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Glass__1_1_Inst.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Iron__Ductile.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Iron__Ductile.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/Terrain.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/Terrain.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/White.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/White.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Materials/White_Glossy.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Materials/White_Glossy.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_001.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_001.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_002.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_002.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_003.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_003.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_004.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_004.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_005.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_005.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_006.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_006.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_007.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/BaseCol_007.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_001.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_001.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_002.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_002.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_003.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_003.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_004.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_004.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_005.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_005.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_006.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_006.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_007.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_007.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_008.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_008.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_009.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_009.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_010.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_010.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_001.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_001.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_003.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_003.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_004.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_004.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_006.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_006.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_007.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_007.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_009.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_009.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_010.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_010.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_016.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_016.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_020.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_020.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_022.uasset
(Stored with Git LFS)
Normal file
BIN
Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_022.uasset
(Stored with Git LFS)
Normal file
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_034.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_036.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_036.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_037.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_037.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_038.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_038.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_040.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_040.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_041.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_041.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_042.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_042.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_045.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_045.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_048.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_048.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_049.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_049.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_055.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_055.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_061.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_061.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_063.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_063.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_064.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_064.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_065.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_065.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_069.uasset
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Content/ArchVis/SampleScene/Building/Meshes/CWall_Panels_069.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_01_L.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_01_L.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_01_R.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_01_R.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_02_L.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Door_02_R.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Exterior_Terrain.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Exterior_Terrain.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Exterior_Walkways.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Exterior_Walkways.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_1_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_1_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_2_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_2_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_2_2.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_2_3.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_2_4.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_4_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_4_1.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_4_2.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Floor_4_2.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_003.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_003.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_004.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_005.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_005.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_006.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_006.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Panel_037.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Panel_037.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Panel_038.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Panel_038.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Stairs_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Stairs_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Stairs_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Railing_Stairs_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_001.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_002.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_003.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_003.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_004.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_004.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_006.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_006.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_007.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_007.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_008.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_008.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_009.uasset
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Content/ArchVis/SampleScene/Building/Meshes/Stair_Panel_009.uasset
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